About This GameCivitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands, by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders, explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations. The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education, the health of your people is imperative, so herbalists and doctors are also quite important. Nature has always had her way since the beginning of time, so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors. Features:
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Bugs: fixed a rare bug when a villager was blocked over a building foundation. fixed some hints appearance, added more info and fixed some timers(research). fixed a bug where villagers woke up when they sleept outside and the player was changing jobs. Herbalist doesn't go to get food if he is carrying somebody (wounded). fixed a bug where you needed 2 salts instead of 1 to smoke meat. fixed a problem with the game resetting options(music volume and others) on load. fixed some problems with villagers retaking a job. fixed a bug with hunter getting stuck in trees. fixed a bug with the herbalist refusing to gather herbs when wounded. fixed a bug with people trying to leave the village even if they had a house. fixed a bug where the game was spawning more beds then needed.. Update A 1.80 now live! ~: Hi Guys, In this update i added villagers queues, misc. tweaks and bug fixes. Queues: During the day, villagers now will go to eat or to drink water, one or just a few at one time, every few minutes (by reserving food at the barn - hover with mouse over food icon at the top left of the UI to see total food and food reserved). With this new feature, gameplay flow will be more stable and more fun. At the same time, villagers will check before leaving their job, if food is available, compared to the past.
- added a bonus reward when finishing the game, when not receiving the main reward.- achievements are now tracked during the game as well, and not only at the end of a game.- energy is drained a bit faster during the winter, for villagers with no winter clothes.- women have now a limit on how many kids they can have in total (3-5)- fixed a bug with villagers getting sick from cold even when they had wood in the house.- fixed a bug with villagers didn't acquired double resources at 100 skill- fixed a problem with some villagers getting stuck at the barn or before arriving at the barn, if the barn had under 5 food.- fixed extra reward villager getting stuck at the beginning of a new game.- fixed a bug with energy now showing properly on the villager list for some.- fixed a bug where the resource walls remained selected even when they ran out of resources.- fixed some of the stats on game won screen.- fixed a bug where the herbalist went to the barn while carrying a wounded villager- fixed a bug where certain props weren't visible on loading a new game.. Civitatem A 2.0 update is now live! [updated]:
Update 1: Fixed a bug with the herbalist not making potions - savegame compatible. Finally! After a few delays Civitatem A 2.0 update is now released! For this update you will have to start a new game. Expect to encounter some bugs, since this is a complex update, but they will be fixed with quick patches in following days/weeks and they will be save compatible. This update introduces three main features: Exploration, Trading and Research. Exploration: You start with one slot for scouting, and it can be expanded to up to 4 scout slots through research. But why explore? Well first, because you will want to acquire certain resources or products that you don’t have at a certain time. Second, because you will need certain items that you dont have and maybe you can only acquire them through trading. Moreover, with each region explored, the scout has a small chance to find things, like food, villagers, tools, etc. Trading: After you managed to discover a Village, you will be able to trade with it. At first you won’t have any gold coins, so you will have to acquire some by selling certain resources/products that these villages needs. The items these villages sell and buy will change every season. You will start with two trade wagons, one for selling and one for buying, when these are used you cannot trade anymore and you have to wait for them to arrive/return. You can acquire more through research. Research: You will now be able to research new technologies. To access the research panel press R or click on the Village List button. They are 15 techs for now, from improve production of buildings, to improving their structure to resist events, or gain more scouts, improve trade or job selection. The research will balanced and tweaked with each update and more complex tech will be added. Thank you for your support and have fun!. Update A 2.20 is now live! [UPDATED!]: Update 2: Small patch to fix the villager inspector card for all resolutions. - same fix for end screen and score/achievements screen. - reduced the end music volume based on the global volume. - window mode now scales with your desktop, on double clicking the window*. *On dual monitors switching to full screen mode (after maximizing the window) , sometimes doesn't go full screen so press minimize button on the window, and then select full screen again (i am investigating this) Update 1: Small update to fix the endscore formula. A big update is coming soon! With the launch of A 2.00 a lot of bugs were introduced due to the amount of new features. Now after one week, update A 2.20 is released! This update brings tons of bug fixing and tweaks as you can see below: Due to so many fixes and tweaks, this update is not save compatible. New or Improved: - improved several behaviors and their occurrence (eating, going to herbalist, etc) - farmers now take the rawgrain directly to windmills if available. - added a max 3 limit to some buildings like bakery, windmill etc. - faster patient list refresh on herbalist - added one more city to discover and trade on the map - added iron to trading goods. - increased trade selling slots for your village for minimum 1 goods slots, to 2. - improved herbalist job assignment (based on how many buildings and if they have patients) - added a icon status for bakery houses, when cooking. + fixed the cross for herbalist - added tool tips for the region map - bakers now take the grain form windmill or barn when needed, no need for farmers - road now regenerates around the building if it was destroyed on construction. - villagers are now spawned with 90 energy, food, and water, this will give you enough time to build your village. - if management is researched on unassigning a villager from the jobs window, it will unassign the lowest skill member for that job. Bugs fixes:
- fixed several bugs with trading and exploration- fixed a few bugs with the kids behaviors- fixed a bug with villagers getting stuck in buildings or teleporting (due to the new features)- fixed a bug where miners/foresters where aiming for resources out of the map- fixed a bug with some houses not being occupied- fixed a bug with herbalist cross not showing- fixed a bug with store ui not showing the proper grain total- fixed a bug with fisher not fishing- fixed a bug where the energy was draining to fast- fixed a bug with baker not being able to bake bread- fixed several bugs with the herbalist- fixed a bug with villagers not eating during the day. Update A 1.70 now live! [UPDATED]:
Update 1:
- fixed a problem with autosave corrupting the options and loosing the saves in some occasions.- fixed a problem when the stockpile and other buildings didn't show on the map the sprites representing resources gathered.. Civitatem – Update A 1.20 is now live!:
Update: Deployed a hot fix for the herbalist, there was a problem with the herbalist house, not freeing the patients bed properly and not healing. (wait 1 hour in-game and it will be fixed, save compatible) Hi Guys, After reading just about every feedback available from Steam comments, Discord, Youtube, got back to work and today i released, Civitatem – update A 1.20. I. Customize your Village Elder! – You can now customize your Village Elder before starting a new game. (start a new game, loading old version saves wont work this time) Starting with Name, Fam Name , Gender, the Village name and two specializations point to invest into two skills. II. Game Difficulty – Since many complained that the game is either too hard or too easy, and since i didn’t want to break my design, i decided to give you more choices, so now they are 3 difficulties to choose from: Normal – is more on a casual side, the villager get sick less often, village elder doesn’t loose tools durability, events start after one year Hard – it’s similar to older version with a few tweaks Survival – it’s basically ironman (you can only save on exiting the game slot 3), with events starting to occur from the first season. III. Mining Priority – Many complained about this so i implemented a mining priority for Miners. By default they mine stone, but you can change that with one click, if you have other resources selected on the map. IV. Injuries / Wounds / Diseases – I reworked how injuries work. Now the villagers, will work until they pass out, well kind of. They will go to the herbalist if: a) if above 50% HP – they will go only when not busy working and the herbalist has the treatments needed (herbs or orange potions) b) under 50% HP – but above 25% – they will go the herbalist as fast is possible if treatment is available ( orange potions or red potions) c) 25% and below HP – they will pass out on the ground, and a herbalist will get them to the their house. If he stays there (on the ground) for more than 3 hours, he will bleed out and die (not if he is the Village Elder). For every villager that is injured/wounded/sick, his travel speed will decrease based on the severity of his wounds. V. Misc: – Tutorial Window can be dragged and moved on the screen. – jobs window lags less, and is updated more often when changing jobs. – Nights pass 40% faster than Daylight – more early adopters were added to the villager generator and credits. – doubled resources on walls until trading is added. – hunters will refuse to hunt if their health is less than 60%, but they will do other activities (getting meat from dead animals or crafting leather) – wild boars provide 10 meat and deer 5 instead of 10. – when most of the events occur, the camera will scroll to that event. VI. Bugs: – fixed some problems with some events – fixed some problems with UI not scaling properly on 1280 displays (including messages, UI and Tutorial) – fixed a problem with builders refusing to work after some events. – villager should now loose their jobs far less often – fixed a bug with placing buildings while clicking on the bottom right buttons. – fixed a bug with miners refusing to mine walls, if there was no stockpile – fixed a bug with the hunter not goin to herbalist. Thank for your support, George, LW Games
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